2025
A scientometric review of digital competency among educators during the past 10 years
2025
A scientometric review of digital competency among educators during the past 10 years
2024
The Acceptance and Use of Mobile Learning for Kuwaiti Government Employee Training: Views from the Perspectives of UTAUT
2023
Commentaries on IDC Theory in practice
2022
Design, Development, and Evaluation of the Robobug Board Game: An Unplugged Approach to Computational Thinking
2022
Factors influencing postgraduate students’ intention to use learning management system
2022
Students’ Perspectives on the Use of Differentiated Assessment Tool: Results from an Explanatory Sequential Mixed-Method Pilot Study
2021
Augmented Reality Mobile Application Co Design Experience: Delineating the Nuances from the Lens of a System Developer
2021
Exploring Interest Formation in English Learning through XploreRAFE+: A gamified AR mobile app
2020
The application of a game-based AR learning model in English sentence learning
2020
An AR-based Gamified English Course in Vocational College through Interest-driven Approach
2019
Instilling innovativeness, building character, and enforcing camaraderie through interest-driven challenge-based learning approach
2019
Mobile Learning in the Workplace: Employee’s Perspectives on Readiness, Acceptance, Benefits and Limitations of Training with Mobile Technology in Kuwait
2012
Promoting Teachers? Technology Professional Development through Laptops